Publishing Partner

We Have Shipped Games. Now We Can Help You Ship Yours.

After building and launching Dragonhold and Airship Climber, we know exactly what it takes to get an independent game into players' hands. We bring that hard-won experience directly to the developers we believe in.

What We Offer

End-to-End Publishing Support

Release Strategy & Roadmap

We work with you to build a launch timeline that aligns milestones, platform windows, and community beats — so nothing slips through the cracks on launch day.

Steam & Platform Distribution

From store page setup and asset submissions to certification and go-live approvals, we handle the platform side so you can stay focused on the game.

Community Building

We grow and manage your Discord, social channels, and wishlist campaigns using the same playbooks that built Dragonhold's player community from the ground up.

Press & Media Relations

We pitch your game to outlets, content creators, and festival coordinators who matter to your audience — not a scattergun approach, but a targeted campaign.

Trailer & Marketing Assets

Our in-house team produces reveal trailers, gameplay cuts, key art, and store capsules that convert browsers into wishlists and wishlists into sales.

QA & Localization

We provide structured QA pipelines and multilingual localization so your game launches polished and accessible to players worldwide.

Post-Launch Support

We stick around after the credits roll — managing patch communications, seasonal content beats, and player retention strategies that keep momentum alive.

Merchandise & Brand Extensions

From apparel to collector's editions, we help studios turn beloved IP into physical products that deepen player loyalty and open new revenue streams.

2

Original IPs Launched

5+

Platforms Shipped On

23

Years of Industry Experience

Why Exis

We Are Developers First.

We did not learn publishing from a spreadsheet. We learned it by launching two original IPs, managing community crises, surviving platform negotiations, and watching what our players responded to in real time.

When we work with your studio, you get a partner who has been in the same seat you are sitting in — not an intermediary who has only managed games from the outside.

Tell Us About Your Project

We take on a small number of publishing partnerships each year to make sure every studio gets genuine attention. Fill out the form and we will be in touch within five business days.