Careers at Exis

We are looking for a Producer to help track and deliver our games. You will be key to planning, tracking, and focusing our tasks to ensure we always have a picture of the game’s current state, and where it’s headed.

Responsibilities

  • Collaborate with teams and executives to define project goals, and develop strategy.
  • Manage delivery of the game’s systems.
  • Track progress across the team and project.
  • Promote product growth by leading cross-functional team discussions between Product, Strategy,Art, Programming, and other teams.
  • Keep management in the loop on progress and initiatives.
  • Coordinate with design teams on creative assets to maximize performance.
  • Create/Participate in status reports, risk assessments, and proposing how to mitigate said risks.
  • Lead teams towards their goals, helping to resolve any blockers, while ensuring the teams understand all relevant processes.

Qualifications

  • 3+ years of experience working in an organizational capacity in a video game dev team.
  • Highly organized with proven track record or managing a large project
  • Collaborate and coordinate with team leads to ensure project alignment.
  • Experience working with spreadsheets, Some sort of JIRA system.
  • Great written and oral communication skills.
  • Strong presentation skills
  • Ability to be flexible on a day to day basis with task priority.

Pluses

  • Experience with Action RPG titles is a big plus!

Working with Exis

Contact us here and include a link to pertinent resumes, portfolio and other experience.

We are looking for a C++ programmer to join our team and make fun stuff! Exis works on original IP, so we always have something hot cooking.

This position is currently remote.

Responsibilities

  • Gameplay, visual, and systems programming.
  • Working with designers to implement systems.
  • Creating and Iterating game systems.
  • Flexibility is required, as you’ll touch many systems.

Qualifications

  • 7+ years C++ experience.
  • 5+ years game development experience.
  • 4+ years programming in the Unreal engine ecosystem (show your work).
  • Console Development Experience (Playstation / Xbox)
  • Ability to optimize code and create robust systems (not one-off “works well enough” hacks).
  • Knowledge of OOP concepts and any OOP languages.
  • Ability to write clear, maintainable, portable code.
  • Ability to effectively itemize tasks and assign realistic time scales to them.
  • Excellent communication skills with a friendly, helpful and positive demeanor.
  • Have a proactive work ethic and a good attitude.

Pluses

  • Someone flexible with the ability to “find out/Learn what they don’t know”.

Working with Exis

Contact us here and include a link to pertinent resumes, portfolio, and other experience.

We are looking for a game programmer to join our team and make fun stuff! Exis works on original IP, so we always have something hot cooking.

This position is currently remote.

Responsibilities

  • Gameplay, visual, and systems programming.
  • Working with designers to implement systems.
  • Creating and Iterating game systems.
  • Flexibility is required, as you’ll touch many systems.

Qualifications

  • 5+ years C++ experience.
  • Game development experience.
  • 2+ years programming in the Unreal engine ecosystem (show your work).
  • Ability to optimize code and create robust systems (not one-off “works well enough” hacks).
  • Knowledge of OOP concepts and any OOP languages.
  • Ability to write clear, maintainable, portable code.
  • Ability to effectively itemize tasks and assign realistic time scales to them.
  • Excellent communication skills with a friendly, helpful and positive demeanor.
  • Have a proactive work ethic and a good attitude.

Pluses

  • Someone flexible with the ability to “find out/Learn what they don’t know”.

Working with Exis

Contact us here and include a link to pertinent resumes, portfolio and other experience.

We are looking for a Generalist programmer to join our team and make fun stuff! Exis works on original IP, so we always have something hot cooking.

This position is remote.

Responsibilities

  • Gameplay, visual, and systems programming.
  • Working with designers to implement systems.
  • Creating and Iterating game systems.
  • Flexibility is required, as you’ll touch many systems.

Qualifications

  • 4+ years C++ experience.
  • 3+ years game development experience.
  • 3+ years programming in the Unreal engine ecosystem (show your work).
  • Ability to optimize code and create robust systems (not one-off “works well enough” hacks).
  • Knowledge of OOP concepts and any OOP languages.
  • Ability to write clear, maintainable, portable code.
  • Excellent communication skills with a friendly, helpful and positive demeanor.
  • Have a proactive work ethic and a good attitude.

Pluses

  • Someone flexible with the ability to “find out/Learn what they don’t know”.

Working with Exis

Contact us here and include a link to pertinent resumes, portfolio, and other experience.

We are looking for a Game Designer to create complex in-game systems, develop core game loops, UI and Effects Flows, write game copy, do world building, and tackle design problems. We want someone who loves to create new worlds and has the skills to explain how everything should work.

This position is currently remote.

Responsibilities

  • Fully create core systems including menu flows.
  • Analyze and balance in-game variables, items, etc.
  • Design, implement, do scripting and iteration, testing, etc.
  • Monitor and consult on the creative side (art and design) and technical side (programming) of a game project.
  • Find solution to complex design problems with the player in mind.

Qualifications

  • 3+ years game design experience.
  • Experience with the Unreal game engine.
  • Ability to create and document game systems.
  • Knowledge of game design principles and concepts.
  • Able to communicate ideas clearly.
  • Technical knowledge in game development.
  • Good communication skill, time management, and leadership
  • Strong drive to learn and have a good personality.
  • Able to work in a team environment.

Pluses

  • passion for RPG’s/Fantasy/Military games
  • Technical design experience including scripting and data management

Working with Exis

Contact us here and include a link to pertinent resumes, portfolio and other experience.

We are looking for a Combat Designer to help develop our game’s melee combat systems. We are working on some really fun stuff, and would love to work with someone passionate about creating enjoyable combat systems for our players.

This position is currently remote and contract based (6 mo).

Responsibilities

  • Experience with timing/animation as related to combat.
  • Experience creating combat systems.
  • Analyze and balance player abilities.
  • Design, implement, do scripting and iteration, testing, etc.
  • Ability to communicate with our art/animation team to build exciting combat visuals.
  • Find solution to complex design problems with the player in mind.

Qualifications

  • 5+ years game design experience.
  • Experience with the Unreal game engine.
  • Ability to create and document game systems.
  • Knowledge of game design principles and concepts.
  • Able to communicate ideas clearly.
  • Technical knowledge in game development.
  • Good communication skill, time management, and leadership
  • Strong drive to learn and have a good personality.
  • Able to work in a team environment.

Pluses

  • passion for RPG’s/Fantasy
  • Technical design experience including scripting and data management

Working with Exis

Contact us here and include a link to pertinent resumes, portfolio and other experience.

Focusing on art services for video games, the Business Development Manager is responsible for driving new business, building and maintaining customer loyalty, and representing the highest potential of services provided by Exis. The ideal Business Development Manager candidate has developed a meaningful network to call upon, has a passion for art, technology, and video games.

This position is currently remote due to COVID, but ultimately located at our Maryland, USA studio. Must be willing to relocate.

Responsibilities

  • Prospect for new business and clients through networking and attending conventions
  • Use, organize, and maintain BD activities via CRM
  • Manage both legacy and new clients with tasks including:
    • Direct and advise clients on best art/graphic solutions for company/project needs. Projects may include concept art, design services, 3D art services, or marketing illustrations for film and/or gaming industry
    • Work with internal team and clients to create accurate project bids & estimations
    • Handle project and client negotiations (timelines, resources, budgets) as necessary with assistance of production leads
    • Assist CEO with closing key deals

Qualifications

  • 4+ years of relative industry experience in a B2B environment (Ports/Game development outsourcing, art outsourcing, video game or film business development)
  • Strong network in the industry
  • Someone who is flexible and can wear many hats if needed
  • Passion for video games and understanding of PC, web, and mobile games
  • The ideal candidate must thrive in a fast-paced, high-growth, rapidly changing startup culture and environment
  • Ability to think strategically, understand client needs and creatively translate these needs into deals
  • Work well with highly creative and motivated art team
  • Excellent communication skills and strong negotiation and relationship-building skills

Pluses

  • Nice people!

Working with Exis

Contact us here and include a link to pertinent resumes, portfolio and other experience.

As a Senior Animator you will be responsible for determining the game feel through animation. Analyze characters, come up with movement sets, and work with design to determine what the characters need.

This position is currently remote.

RESPONSIBILITIES

  • Contribute to concepts and pitches
  • Create awesome animations for characters and creatures
  • Work with designers and other artist to determine what animations a character/creature SHOULD have, and then implement them.
  • determine how a character’s personality translates to movement.

REQUIREMENTS

Our ideal candidate will have advanced skills in a major animation package such as 3ds Max,  Maya, Motionbuilder, etc.

  • Exceptional eye for detail and quality
  • A healthy understanding of animation principles
  • A good working knowledge of Animation Packages
  • A proactive, can-do attitude
  • An understanding of visual syntax – color, shape, placement, motion, behaviors, etc
  • Ability to articulate the work – verbal, written, and visual presentation skills

Pluses

  • Cinematic work
  • Rigging
  • Skin Weighting

Working with Exis

Contact us here and include a link to pertinent resumes, portfolio and other experience.