About The Studio

We Build Worlds You Can Lose Yourself In.

Exis Studios was founded in 2003 by a small team of veterans from triple-A studios who wanted to chase a single idea: cinematic adventures with the soul of a tabletop RPG.

Our Story

From A Garage Workshop To The Exis Order

We started from humble beginnings and a notebook full of dreams. Those scribbles and dreams became the seed of Dragonhold.

Today, our team works across continents, united by a shared belief: every system in the game should serve the story, every encounter should feel hand-crafted, and every player should be able to write their own legend.

We are independent and proudly take our time to craft the worlds we dream about. Our motto is the one stamped on the door of every workshop we have ever called home: build what you love, or do not build it at all

Our Pillars

Four Beliefs That Shape Every Frame

Cinematic Combat

Every swing, parry, and dragon-strike is hand-tuned. We believe combat should feel like cinema you control.

Living Worlds

Our worlds breathe. Weather shifts, factions react, dragons remember. Nothing is set dressing.

Vertical Design

We design upward. Whether soaring or climbing, our games reward players who look beyond the horizon.

Player Authorship

You are not following our story. You are forging your own, with the tools and consequences we hand you.

The Crew

Meet The Exis Order

Peter Kojesta

Studio Director / Co-Founder

Rufio Cole

Business Analyst

Daniel Benet

Principle Engineer